Pages Of Interest

Thursday, March 15, 2018

BEHOLD: THE FRANKENSTEIN OF OUR DAY



Human’s obsession to create machines that are not only labor-slaves but also automatons made in the likeness of the human being has been around for a very long time, even before Faust’s Homunculus or Mary Shelley’s Frankenstein. Since the beginning of recorded history, cultures have prided themselves in their clever inventions of machines that strike awe and wonder in the beholder. Ancient temples and royal palaces and cities displayed their machines as a sign of power and wisdom.


vending machine
One of the earliest machine inventions was the temple-coin machine that poured water into the hands of the believer from some unknown and mystery process once a coin was inserted in a slot. For the uninitiated, these devices appeared to be delivering the works of the gods. This amazing device demonstrated to the naïve user that higher forces and beings were inspiring the priests and priestesses of the temple. The worshiper felt that the authority of a higher being was present and deserved his money and worship.

automata
18th Century Replica of an Al-Jazari Automaton Playing Chess

As history progressed so did these devices and the attempt to make them appear more human. The king (or queen) might have his mechanical animals and automatons around his throne to demonstrate divine inspiration and superior wisdom. The king could be seen as a creator god in the physical world where he could create an image of something that was human-like. The phenomena of computers, artificial intelligence, smart devices, and robots didn’t just happen overnight. Humans have been trying to be god-creators since the first temple coins were used to invoke the temple gods.

Modern digital, electronic technologies should strike awe and wonder into the user but they don’t. We lost the marvel of holding such a powerful device in our hands a few decades ago and they are now an accepted and unquestioned appendage of everything we do.

We accept digital innovation as good and rarely question its dark side. This unconsciousness has led humans to be a thankless and ungrateful recipient of marvelous new technologies that are not understand by most users. Like the naïve peasant who was in awe of the hidden hydraulic processes that operated the temple coin machine, the modern technology user stands unaware of the incomprehensible wonders of the electromagnetic world and the machine-world of the internet through modern computing.

The modern computer user unconsciously benefits from the entire evolution of machines, including the long history of machines that calculate and the millions of hours of computer programming that have gone into the machine-language source codes that runs the internet. Few people understand the first thing about the wondrous machines that have come to rule their lives, just as the peasant couldn’t understand the magnificent temple he entered or the miraculous machines that he encountered.

In the Anonymous Patriot’s other writings and audios, we discuss the pervasive and seemingly all-powerful forces of the machine world that are taking over the human world. Many people believe that a global “artificial intelligence” will soon take over the world with quantum-computer intelligence that is billions of times greater than human intelligence. Some call this artificial intelligence God, and they are anxious to worship it. Some people speak of a human who will be a cyborg that can directly link into the world-wide web through transhuman wet-works that merge machine networks with human neural networks.


MACHINE INTELLIGENCE WANTS WORSHIPERS

Once we understand the good and bad of the mysterious and alluring machines, we will realize that there is a war raging against the human being to turn thinking into machine intelligence, which is the opposite of human thinking. They call this machine language of programs and subroutines, AI or artificial intelligence. It is artificial and is alien to human intelligence. No AI will ever be able to accomplish what the human body, soul, and spirit accomplish through living thinking. Machine language is binary and exists in a cold, dark realm where humans may not enter without death. Just stick your finger into your computer while it is plugged into the wall-plug and see what the electromagnetic realm is like. You will be shocked to death trying to enter the machine realm.

Scientists are great at making devices and working with forces, but they know little to nothing about the beings behind those forces. That is what the priests and priestesses in the temple were conveying to the peasant. The supplicant needed to have respect for the accumulated human wisdom that built the temple (hardware) and marvel at the inventiveness of the priests (software) to create an alluring, captivating, and wondrous machine whose device evoked a religious desire to merge with the godly wonder demonstrated by the machine. The machine demonstrated, at least as far as the peasant could understand, that the priest was directly connected to the gods.

Thus, the peasant brought their hard-earned grains, fruits, and gifts to the temple to trade for coins that made the machines run and prove that there was a god working through the magical forces of the machine. The same type of offering in our time might be characterized as bringing our hard-earned money to the temple of Apple to buy one of their alluring devices from the “great god” Steve Jobs in anticipation that the digital artificial intelligence god might show himself (herself) through our loving devotion and worship of all things digital, innovative, and scientific.

The biggest problem with the comparison between the peasant and the computer user is that the peasant was not being made ill by interacting with the machine. Many of the same effects happen to both the peasant and the modern computer user, but the modern computer user does not know the true nature of the machine and the harmful side-effects that come from continuous exposure to the poisonous effects of the devices and the soul and spiritual effects that arise through fascination and addiction to the wondrous marvels of the miraculous machine.

In both cases, those with the true knowledge of the workings of the machine know that it is not magic nor divine. In the modern case, these miraculous machines were created as weapons that have come into the hands of unsuspecting common people who don’t really know what these devices really are and the danger lurking behind their technology. In both cases, ancient and modern-day, the user was tricked and charged money to be fooled into believing that the makers or technicians were in direct contact with the higher forces and beings.

The habit of uncontrolled and unfettered worship of innovation for innovation sake has led us to the brink where science lacks morality and simply works to serve commercial, corporate, and materialistic ends. Consideration for machines seems to be more important now than human health and welfare. Robots can now marry and become citizens and speak of a goal of having offspring. Atlas, the robot warrior, has already been created and is deployed in significant numbers. But who really knows how many robot warriors are being made right now?

The mythology of science tries to sell us on innovation with flashy campaigns, big dreams, and anthropomorphized machines but seldom ever considers the ultimate consequences of these new inventions and innovations. Has anyway asked the question, “Who will control the Internet of Things that can manipulate every digital aspect of your life from your phone?”

OR, AN EVEN MORE OBVIOUS QUESTION THAT IS COMPLETELY OVERLOOKED, “WHY DO WE NEED SUCH TECHNOLOGY?”

One might think that no one is controlling innovation – that it just happens through the patent office and then we get new, cool devices. This fantastical notion is anything but true.

The Department of Defense, National Security Agency, CIA, FBI, and numerous other agencies screen all patents to see if they might be able to be made into a weapon. If an invention is weaponizable, it is confiscated for “national security” purposes and the inventor receives no compensation. Then, the Defense Advanced Research Agency (DoD) and In-Q-Tel (CIA) through the Highlands Forum shares the patent with innovators until the first one to successfully make the device, wins the contest. Next, venture capitalists swoop in and support the “new company”, using insider information to buy up all its competition, until a new Silicon Valley company becomes the latest Wall Street unicorn.

This is how the Internet (originally named DARPANET), Intel, Sisco, Facebook and many other fake-tech companies came into existence:
Steal or compromise the patent

Develop using taxpayer fund

Insiders and venture capitalists get first dibs

Company goes public

Insiders and fake inventors sell their stock

Innovation is reinforced by slick marketing campaigns that promote the technology as making our lives “better, faster, more convenient, economical, leisure producing, entertaining, fulfilling, and empowering.” Who is even paying attention to whether these innovations will eventually enslave or harm us; we just need more power and speed to get to where we are going. The consumer did not even ask for the new “weaponized” invention. Even Steve Jobs is reported to have said that customers don’t know what they want.

No one did a longitudinal study on computers, cell phones, wireless, and the majority of our new toys because they only came into use in the few decades. The current scientific studies on digital devises are about as honest as studies on GMOs and vaccines. Do you trust the FDA, CDC, FTC, DOD, CIA, FBI, NSA, or any other governmental agency inform you of the truth about whether a weaponized invention is safe?

Now it is time to take a deep dive into this tech landscape with this Anonymous Patriots Citizen’s Intelligence Report. If you understand what is being present in this article, you may want to make changes in your life to protect yourself from the false allure of machines and the addictions and illnesses they cause. Be brave and face the machine. Be its master, instead of having the technology become your digital prison.

NEW MENTAL ILLNESSES CAUSED BY INTERNET USE


cell phone imprisonmentThe internet may be slowly driving you to the brink of insanity. As the internet evolved into a ubiquitous part of our lives, we’ve witnessed a rise in the number of distinct mental disorders directly tied to our use of digital technology. These afflictions, which range from benign to destructive, weren’t recognized by the medical community until very recently.
Internet Addiction Disorder – A constant and unhealthy urge to access the internet. There are often other disorders associated with this condition, including: depression, OCD, ADD, and social anxiety. Internet addiction can usually be attributed to things like poor coping skills, low self-esteem, and low self-efficacy.
Nomophobia -The anxiety that arises from not having access to one’s mobile device. The term “Nomophobia” is an abbreviation of “no-mobile phobia.”
Cybersickness – The disorientation and dizziness some people feel when interacting with certain digital environments. This dizziness and nausea resulting from a virtual environment has been dubbed cybersickness. It’s basically our brains getting tricked into motion.
Facebook Depression – Depression caused by social interactions, or lack thereof, on Facebook. A University of Michigan study shows that depression among young people directly corresponds to the amount of time they spend on Facebook.
Online Gaming Addiction – An unhealthy need to access online multiplayer games. About ten percent of the population between the ages of 9 and 39 suffer from either internet or online gaming addiction. The Center for Internet Addiction’s Online Gaming program and On-Line Gamers Anonymous has fashioned its own 12-step recovery program. When you are addicted to something your brain is telling you that it needs certain neurotransmitters—particularly dopamine and serotonin—to feel good. That need for those neurotransmitters drives your behavior. It makes you want to do it again and again.
Cyberchondria – The tendency to believe you have diseases you read about online. A 2008 Microsoft study found that search-engine-aided self-diagnosis typically led the afflicted searcher to conclude the worst possible outcome.
The Google Effect – The tendency of the human mind to retain less information because it knows that all answers are only a few clicks away. “The Google Effect,” research has shown, that the limitless access to information has caused our brains to retain less information.
Phantom Ringing Syndrome -When your brain tricks you into thinking your phone is buzzing in your pocket.
Cybersexual Addiction – Compulsive use of adult websites for cybersex and cyberporn.
Cyber-relationship Addiction – Over-involvement in online relationships.
Net Compulsions – Obsessive online gambling, shopping, day-trading, etc.
Information Overload – Compulsive web surfing or database searches. 

ADDICTION TO SOCIAL MEDIA LIKE FACEBOOK

Internet addiction causes neurological complications, psychological disturbances and social problems. The Bergen Facebook Addiction Scalehas been developed to measure addiction to Facebook. Excessive Facebook use correlated with elements of addiction as well as neuroticism. Nearly 10% of users display disordered social networking use. Excessive Facebook use can be detrimental to both a person’s health and their social relationships.

Individuals who delay or disrupt their sleep to engage with others on Facebook may not get the rest they need. The time spent social networking can detract from other social relationships or responsibilities. Couples, families, households and even workplace relationships can suffer when a person is excessively on Facebook.

SOCIAL MEDIA ILLNESS

Many new studies emphasize the potentially negative consequences of social media sites like Facebook. They document the common incidence of anxiety, depression, ADHD, eating disorders and addictions among users. Some of the major findings include:
  • Depression
  • Cyberbullying increases risk of depression and anxiety in children.
  • Facebook can cause depression if the user makes negative comparisons between himself or herself and others.
  • Facebook use “predicts declines in subjective well-being: how people feel moment to moment and how satisfied they are with their lives.”
  • Facebook can cause envy, which can lead to depression.
  • ADHD – Social media can increase symptoms of ADHD.
  • Eating Disorders
  • Body exposure on Facebook can lead to eating disorders.

INTERNET ADDICTION DISORDER

Face with deviceAbout 25% of users fulfill internet addiction criteria within the first six months of using the internet. Many individuals initially report feeling intimidated by the computer but gradually feel a sense of competency and exhilaration from mastering the technology and learning to navigate the applications quickly by visual stimulation.
According to a study by Kathy Scherer, a psychologist from the University of Texas at Austin, “13% of college internet users fit the criteria for internet addicts.” She discovered that “72% of the internet addicted students were men.”
Public concern, interest in, and the study of, internet over-use can be attributed to the fact that it has become increasingly difficult to distinguish between the online and offline worlds. The internet has tremendous potential to affect the emotions of humans and in turn, alter our self-perception and anxiety levels.
According to Maressa Orzack, director of the Computer Addiction Study at Harvard University’s McLean Hospital, between 5% and 10% of Web surfers suffer some form of Web dependency.
According to the Center for Internet Addiction Recovery, “Internet addicts suffer from emotional problems such as depression and anxiety-related disorders and often use the fantasy world of the Internet to psychologically escape unpleasant feelings or stressful situations.”
Scientists have found that compulsive internet use can produce morphological changes in the structure of the brain. A study which analyzed Chinese college students who had been classified as computer addicts by the study designers and who used a computer around 10 hours a day, 6 days a week, found reductions in the sizes of the dorsolateral prefrontal cortex, rostral anterior cingulate cortex, supplementary motor area and parts of the cerebellum compared to students deemed “not addicted” by the designers. It has been theorized that these changes reflect learning-type cognitive optimizations for using computers more efficiently, but also impaired short-term memory and decision-making abilities—including ones in which may contribute to the desire to stay online instead of be in the real world.
Patricia Wallace PhD, Senior Director, Information Technology and CTY Online, at the Johns Hopkins University Center for Talented Youth argues that based on the case histories that have surfaced, no one denies that excessive involvement with certain psychological spaces on the net can have serious effects on a person’s life. She explains that, at a large university in New York, the dropout rate among freshmen newcomers rose dramatically as their investment in computers and Internet access increased, and the administrators learned that 43% of the dropouts were staying up all night on the internet.
Here are more addictions that have been identified:
Online Gambling Addiction – According to David Hodgins, a professor of psychology at the University of Calgary, online gambling is considered to be as serious as pathological gambling. It is known as an “isolated disorder” which means that those who have a gambling problems prefer to separate themselves from interruptions and distractions. Because gambling is available online, it increases the opportunity for problem gamblers to indulge in gambling without social influences swaying their decisions.
Online Gaming Addiction – Video game addiction is a known issue around the world. Incidence and severity grew in the 2000s, with the advent of broadband technology, games allowing for the creation of avatars, ‘second life’ games, and MMORPGs (massive multiplayer online role playing games). Online gaming addiction may be considered in terms of B.F. Skinner’s theory of operant conditioning, which claims that the frequency of a given behavior is directly linked to rewarding and punishment of that behavior. If a behavior is rewarded, it is more likely to be repeated.
Communication Addiction Disorder (compulsive talking) – Communication addiction disorder (CAD) is a behavioral disorder related to the necessity of being in constant communication with other people, even when there is no practical necessity for such communication. CAD had been linked to internet addiction. Users become addicted to the social elements of the Internet, such as Facebook and YouTube.
Virtual Reality Addiction – Virtual reality addiction is an addiction to the use of virtual reality or virtual, immersive environments. Currently, interactive virtual media (such as social networks) are referred to as virtual reality, whereas future virtual reality refers to computer-simulated, immersive environments or worlds. Experts warn about the dangers of virtual reality, and compare the use of virtual reality to the use of drugs.
Negative Effects on Traditional Reading – Using the internet can lead to lower attention span and make it more difficult to read in the traditional sense. Researchers from the University College London have done a five-year study on Internet habits, and have found that people using the sites exhibited “a form of skimming activity,” hopping from one source to another and rarely returning to any source they’d already visited. The 2008 report says, “It is clear that users are not reading online in the traditional sense; indeed there are signs that new forms of reading are emerging as users “power browse” horizontally through titles, contents pages and abstracts going for quick wins. It almost seems that they go online to avoid reading in the traditional sense.”
Reduced Attention Span – According to the New York Times, many scientists say that “people’s ability to focus is being undermined by bursts of information.” From 53,573 page views taken from various users, 17% of the views lasted less than 4 seconds while 4% lasted more than 10 minutes.
Negative Effects of Anonymity – Interacting on the internet mostly does not involve “physical” interactions with another person and therefore easily leads to a person feeling free to act differently online, as well as unrestraint in civility and minimization of authority, etc. The phenomenon is a likely cause for the prevalence of cyberbullying, especially for children who do not understand “social networking etiquette.” Internet anonymity can lead to online disinhibition, in which people do and say things online that they normally wouldn’t do or say in person using rude language, harsh criticisms, anger, hatred and threats or visit pornographic or violent sites that they wouldn’t in the ‘real world.’
Escapism – Ease of access to the internet can increase escapism in which a user uses the internet as an “escape” from the perceived unpleasant or banal aspects of daily/real life. Because the internet and virtual realities easily satisfy social needs and drives, according to Jim Blascovich and Jeremy Bailensen, “sometimes they are so satisfying that addicted users will withdraw physically from society.” 

EFFECTS OF DIGITAL TECH ON HUMANS 

A study conducted recently by the Center on Media and Child Health and the University of Alberta found that 67% of the over 2,300 teachers surveyed observed that the number of students who are negatively distracted by digital technologies in the classroom is growing and 75% say students’ ability to focus on educational tasks has decreased. In the past 3 to 5 years since personal technologies have entered the classroom, 90% stated that the number of students with emotional challenges has increased 86%.

The research shows that U.S. teenagers who spend 3 hours a day or more on electronic devices are 35% more likely, and those who spend 5 hours or more are 71% more likely, to have a risk factor for suicide than those who spend less than 1 hour.

This research also shows that 8th graders who are heavy users of social media have a 27% higher risk of depression, while those who exceed the average time spent playing sports, hanging out with friends in person, or doing homework have a significantly lower risk. Experiencing depression as a teenager significantly increases the risk of becoming depressed again later in life.

Also, teens who spend 5 or more hours a day (versus less than 1) on electronic devices are 51% more likely to get less than 7 hours of sleep (versus the recommended 9). Sleep deprivation is linked to long-term issues like weight gain and high blood pressure.

According to an American Psychological Association (APA) survey of over 3,500 U.S. parents, 58% say they worry about the influence of social media on their child’s physical and mental health, 48% say that regulating their child’s screen time is a “constant battle,” and 58% say they feel like their child is “attached” to their phone or tablet.

  SOCIAL MEDIA AND SUICIDE

Social media and suicide is a relatively new phenomenon and there is increasing evidence that this behavior of using social media affects and changes people’s lives, especially in teenagers. Suicide has been identified not only as an individual phenomenon, but it is influenced by social and environmental factors. More than 30,000 suicide deaths in the United States and nearly one million suicide deaths worldwide occur every year.

One explanation that has arisen, is the cause and effect relationship between social media advertised suicides and younger generations being influenced by them and wanting their “15 minutes of fame.” The media tends to popularize videos and social media posts to inform the public of the rising trouble and exacerbates the problem. Social media also provides higher risks with the promotion of different kinds of pro-suicidal sites, message boards, chat rooms and forums which have led to suicide pacts.

Contributors to social media platforms may also exert peer pressure to commit suicide, idolize those who have completed suicide, and facilitate suicide pacts. For example, on a Japanese message board in 2008 it was shared that a person can kill himself/herself using hydrogen sulfide gas. Shortly after, 220 people attempted suicide in this way, and 208 were successful.

Cyberbullicide – Suicide is the third leading cause of death for youth between the ages of 10 and 24. Cyberbullicide is the term used to define suicide due to having indirect or direct experiences with online aggression. Cyberbullying and cyber harassment are two prevalent ways to lead to pro-suicide behavior. Bullies use social media to harass victims, often without consequence. Cyberbullying usually occurs in the form of rumors, embarrassment, gossip, exclusion and attacks on the reputation and relationships of individuals. As a result, the victims may develop problems with their mental health.

Sexual Predators – Sex offenders may access these sites and, using the personal information displayed, attempt to gain the trust of the user, making them vulnerable to online attacks, seduction, or sexual grooming. The offenders may then lure the users into a face to face meeting. where they may be molested or sexually assaulted.

Media Contagion Effect –Suicide contagion can be viewed within the larger context of behavioral contagion, which has been described as a situation in which the same behavior spreads quickly and spontaneously through a group. Persons most susceptible to suicide contagions are those under 25 years of age. In particular, interactions via chat rooms or discussion forums may foster peer pressure to die by suicide, encourage users to idolize those who have completed suicide, or facilitate suicide pacts. Recently there has been a trend in creating memorial social media pages in honor of a deceased person. In New Zealand, a memorial page was made after a person committed suicide, this resulted in the suicide of 8 other persons, which further shows the power of the media contagion effect.

To read more about Social Media death
s:


SOURCE:>>>>>>>>>Here

One of the penalties for refusing to participate in politics is that you end up being governed by your inferiors. -- Plato (429-347 BC)


TRY THE PATRIOT AD FREE
 "FIGHTING FOR FREEDOM AND LIBERTY"

and is protected speech pursuant to the "unalienable rights" of all men, and the First (and Second) Amendment to the Constitution of the United States of America, In God we trust

Stand Up To Government Corruption and Hypocrisy
                                                                                                    


NEVER FORGET THE SACRIFICES
BY OUR VETERANS 

Note: We at The Patriot cannot make any warranties about the completeness, reliability, and accuracy of this information.

Don't forget to follow the Friends Of Liberty on Facebook and our Page also PinterestTwitter, Tumblr and Google Plus PLEASE help spread the word by sharing our articles on your favorite social networks.


LibertygroupFreedom    


The Patriot is a non-partisan, non-profit organization with the mission to Educate, protect and defend individual freedoms and individual rights.

Support the Trump Presidency and help us fight Liberal Media Bias. Please LIKE and SHARE this story on Facebook or Twitter.
WE THE PEOPLE
TOGETHER WE WILL MAKE AMERICA GREAT AGAIN
Join The Resistance and Share This Article Now!






TOGETHER WE WILL MAKE AMERICA GREAT AGAIN!
Help us spread the word about THE PATRIOT Blog we're reaching millions help us reach millions more.

‼️️ ♻️ PLEASE SHARE ♻️ ‼️️

Please SHARE this now! The Crooked Liberal Media will hide and distort the TRUTH. It’s up to us, Trump social media warriors, to get the truth out. If we don’t, no one will!

Share this story on Facebook and let us know because we want to hear YOUR voice!


No comments:

Post a Comment